Alliance War Chronicles 9/8 – TF Guerillas

Welcome to Platinum everyone! We did it by a narrow margin, but we still did it! If you ask me, we’ve been fighting a whole lot of platinum wars already, since we seem to attract the rejects from Platinum.

So, the good news is that we are here. The bad news is that things will get tougher. Don’t let your guard down.

Base #1

We start off with a high end level 10 base. This base is susceptible to AOE attack.
We start with a high-end level 10 base. This base is susceptible to AOE attack. You can use a Slip-combo on the middle mortar in front of the Bot Outpost. That will strike at the beam and adjacent mortar. From there, it is a simple matter of taking out what is left and conquering the base.

Base #2

A level 11 base with a decent spread to it. I would suggest going left in order to save the shock tower until later in the fight. Fliers are your friends, but don't forget about the dead zones in mortars.
A level 11 base with a decent spread to it. I would suggest going left to save the shock tower until later in the fight. Fliers are your friends; however, don’t forget about the dead zones in mortars. While you can try for AOE attacks between the mortars to the left side, I would not suggest it.

Base #3

Another level 11 base with a fatal flaw. This base has resource harvesters leading straight up to the base. If you are a crafty individual, you can use the paths created on either side of the map to get to the base.
Another level 11 base with a fatal flaw. This base has resource harvesters leading straight up to the base. If you are a crafty individual, you can use the paths created on either side of the map to get to the base.

Base #4

The frightening level 13 base. Don't let the level fool you though. This base is very similar to many level 12 bases that we have fought. The base is also susceptable to AOE attacks along the walls between the beams and mortars. Do you see some foresight into the future? I do.
The frightening level 13 base. Don’t let the level fool you though. This base is very similar to many level 12 bases that we have fought. The base is also susceptible to AOE attacks along the walls between the beams and mortars. Do you see some foresight into the future? I do.

Commander

We finish the night with a level 12 base. This one can be considered equivalent to the prior base. One level 9 mortar to the center and two level 8 along the sides. The beam is level 6. The launcher is level 1, and the tower is level 3. There is not even a second beam on this base. As usual, center is inviting you into a death trap, so aim for the sides.
We finish the night with a level 12 base. This one can be considered equivalent to the prior base. One level 9 mortar to the center and two level 8 along the sides. The beam is level 6. The launcher is level 1, and the tower is level 3. There is not even a second beam on this base. As usual, the center is inviting you into a death trap, so aim for the sides.

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