Alliance War Chronicles – Slaughterhouse

Congratulations on all the hard work to make last night’s war a win. We all did a great job and managed to win by a narrow margin. Sadly, we seem to be encountering a lot of the Platinum League rejects in our quest for Platinum. So, we still have a bumpy road ahead of us.

Base #1

A level 10 base with a very good spread to its defenses. You will need to utilize sniping attacks or rush attacks to take on the mortars and beams for this base. Do not rely on AOE here.
A level 10 base with a very good spread to its defenses. You will need to utilize sniping attacks or rush attacks to take on the mortars and beams for this base. Do not rely on AOE here.

Base #2

What I like to call the fake level 11 base. This base does not have a missile launcher. So, it is not a proper level 11 base.
What I like to call the fake level 11 base. This base does not have a missile launcher. So, it is not a proper level 11 base. Unlike the prior base, you can utilize AOE tactics on this base. The beam is a perfect spot for a slipstream attack. You can also use Mixmaster around the same area.

Base #3

A true level 11 base that decided to spread out its defenses. This is both a positive and negative for his tactics. While the spread makes most AOE attacks negligible, the spread also gives you time to heal up before hitting the next heavy defense. Fliers will be your best sources of damaging hits for this base. Also, do not forget about the beam and missile launcher at the end of the road.
A true level 11 base that decided to spread out its defenses. This is both a positive and negative for his tactics. While the spread makes most AOE attacks negligible, the spread also gives you time to heal up before hitting the next heavy defense.
Fliers will be your best sources of damaging hits for this base. Also, do not forget about the beam and missile launcher at the end of the road.

Base #4

A level 13 base, but the guns still need a lot of upgrading to be a full threat. So, in many ways, you can treat it as a level 12 base. I would attempt to drop off at the far end of the walls and avoid the obvious trap in the center.
A level 13 base, but the guns still need a lot of upgrading to be a full threat. So, in many ways, you can treat it as a level 12 base.
Defenses are as follows: level 2 missile launcher, level 5 and 6 beams, three level 7 mortars, level 4 shock tower, and the ability for 40+ bots.
I would attempt to drop off at the far end of the walls and avoid the obvious trap in the center.

Commander

A nearly maxed level 14 base awaits us at the end. The mortars are all level 11 and the beams are level 9. I will aim for the left side, take the space bridge there, and hope for the best.
A nearly maxed level 14 base awaits us at the end. The mortars are all level 11 and the beams are level 9.
I will aim for the left side, take the space bridge there, and hope for the best.

頑張って皆さん!

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