Alliance War Chronicles – 8-22 TCA Unite

Yay for us, we won a war yesterday! That war had a pretty tricky fourth base, but we still got past it! Congrats to all!

Tonight’s war is a dozy though.

Base #1

We start off tonight's war with a nice and simple start, a level 9 base. It has some decent levels, but is not too much of a challenge. An orbital strike at the nexus point between the two mortars and the beam would be the optimal attack. My own run was messy, which you shall see,; however, this base is simple enough that even a messy run can get past the base.
We start off tonight’s war with a nice and simple start, a level 9 base. It has some decent levels, but is not too much of a challenge.
An orbital strike at the nexus point between the two mortars and the beam would be the optimal attack. My own run was messy, which you shall see,; however, this base is simple enough that even a messy run can get past the base.

Base #2

All is quiet in the sea. Once again, a little too quiet. Our second base is another simple one, it is a kinda level 11 base that is missing a key component to making a level 11 base. You can do AOEs near the mortars and beam if you want. Or snipe them out like I did. Either option works.
All is quiet in the sea. Once again, a little too quiet.
Our second base is another simple one, it is a kinda level 11 base that is missing a key component to making a level 11 base. You can do AOEs near the mortars and beam if you want. Or snipe them out like I did. Either option works.

I used the laugh way too soon. I jinxed it. Yes, I so jinxed it.

Base #3

And the shit done hit the fan. Yep, this is the fan-hitting moment indeed. For this reason, I understand if people want to just farm and improve their bases tonight. So, this is a hella base that required a number of tricks up my arsenal to get past. Most of my members don't have the firepower to one-shot any of these elements, so I understand that this will be a stopping point. If it helps, A decently leveled 3* Skywarp and above can one-shot the missile launcher and mortars. AOE points are available at the mortar/beam junctions. Otherwise, watch my video and see how "oh shit" buttons work.
And the shit done hit the fan. Yep, this is the fan-hitting moment indeed. For this reason, I understand if people want to just farm and improve their bases tonight.
So, this is a hella base that required a number of tricks up my arsenal to get past. Most of my members don’t have the firepower to one-shot any of these elements, so I understand that this will be a stopping point.
If it helps, A decently leveled 3* Skywarp and above can one-shot the missile launcher and mortars. AOE points are available at the mortar/beam junctions.
Otherwise, watch my video and see how “oh shit” buttons work.

Base #4

So, another level 13 base with well built-defenses. AOE options are once again available at the beams and mortars. Skywarp will also be your friend. Good luck.
So, another level 13 base with well built-defenses. AOE options are once again available at the beams and mortars. Skywarp will also be your friend.
Good luck.

Commander

So... this is the first time going up against a level 14 base for me. Everything is leveled well past anything I can one-shot outside of Skywarp. I'm going to be honest, I've got nothing. This will be a kamikaze run.
So… this is the first time going up against a level 14 base for me. Everything is leveled well past anything I can one-shot outside of Skywarp.
I’m going to be honest, I’ve got nothing.
This will be a kamikaze run.

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