Yay for us, we won a war yesterday! That war had a pretty tricky fourth base, but we still got past it! Congrats to all!
Tonight’s war is a dozy though.
Base #1

An orbital strike at the nexus point between the two mortars and the beam would be the optimal attack. My own run was messy, which you shall see,; however, this base is simple enough that even a messy run can get past the base.
Base #2

Our second base is another simple one, it is a kinda level 11 base that is missing a key component to making a level 11 base. You can do AOEs near the mortars and beam if you want. Or snipe them out like I did. Either option works.
I used the laugh way too soon. I jinxed it. Yes, I so jinxed it.
Base #3

So, this is a hella base that required a number of tricks up my arsenal to get past. Most of my members don’t have the firepower to one-shot any of these elements, so I understand that this will be a stopping point.
If it helps, A decently leveled 3* Skywarp and above can one-shot the missile launcher and mortars. AOE points are available at the mortar/beam junctions.
Otherwise, watch my video and see how “oh shit” buttons work.
Base #4

Good luck.
Commander

I’m going to be honest, I’ve got nothing.
This will be a kamikaze run.