Welcome back to another day of Alliance War. I believe that I have determined the issues between my computer and YouTube, so it should not take me until nearly midnight to upload my videos tonight! Good thing there!
So, let’s get this alliance war broken down and examined.
So, we start with our typical level 10 base. Once again, I shall remind all that this is our standard base to expect from now on. So, this base features a nice spot to AOE right in front of the base. I used a slip-combo on the beam to take it and a mortar out. I also used the free energy points to the left to feed my ability points. Always keep an eye out for those easy energy points.
Notation: I accidentally had the wrong mic selected for the first few videos. My apologies on the poor sound quality.
The RNG is giving us some slack today, but not much. This is another level 10 base. Here we see a bit more of a spread, so a sniping tactic with fliers will work best in your favor. You can go in either directoin, for left leads up to the space bridge and research center. Meanwhile, right has three easy energy points available up front.
While this base is a level 11 base, do not be fooled. It is not much stronger than the prior bases. Once again, this base features a spread and has little difference between left and right. As I recall, the left mortar is a bit weaker, meanwhile the bot outpost is weaker to the right. So, either option will be valid.
Enter the level 12 base. We all knew we would encounter one, didn’t we? Yes, this is the level we’ll all need to master to become great at Gold League wars. So… onto the base itself: There is a missile launcher behind the base, which is a standard tactic. Almost would say that we should stop doing that in general since everyone expects that by now. We also have a level 3 and levevl 4 beam, so both are a bit on the weak side. The mortars are also a bit on the weak side, being level 6s. So, you can use AOE to take out each of the beams and mortars to the side or the base, or the beams and launcher. If you leave the launcher up, I would suggest sending a warrior in to finish it off at close range. Flying teams, once more, have a tactical advantage over this sort of base. One final note, the research center is only level 3. So, there are not bots over level 40. Good luck everyone.
So, here is the danger zone for myself and nearly anyone else involved in this fight. We have a nearly maxed level 12 base. As such, most of the guns have significant health. You will need to take this base slowly to be able to surpass it without level 40+ bots. My Skywarp can one-shot everything on the board except for the level 4 shock tower. However, even that tactic will be a challenge. Good luck all, this one will be a challenge.
You win for now, The Keeper.
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