Alliance War Chronicles – 8/31 – Decepticide

Why, hello again, Decepticide. As I recall, we have beaten you in the past. So, let us murder you again.

Also, a quick briefing for my members. I have recently pushed our event minimums to 2k and have plans to push for the top 80 alliances for the upcoming event. Please note that I am very serious about attempting said push. Be prepared to work for a 3* Galvatron.

Base #1

A simple level 9 base to start our snacking on.
A simple level 9 base to start our snacking on. If you need a tip for this base, look at the mortar that is next to the base. You can strike that mortar with AOE and take out the neighboring mortar and beam, as well as a few guns.

Base #2

A more complex yet still relatively simple level 10 base.
A more complex yet still relatively simple level 10 base. This base features a very prominent AOE point that is asking to be hit. If you cannot see it, I shall point it out to you now: that beam. Take it out with AOE and most of the guns will be gone.
Going left will save you the trouble of dealing with two mortars and a bot. It also provides 3 ability points for you to use and continue your attacks.

Base #3

If you make a level 11 base, don't use this as your blueprint.
If you make a level 11 base, don’t use this as your blueprint.
First, to destroy this base, start from the left hand side. You will be able to bypass most of the guns if done correctly from that side. There is a AOE point at the beam and mortar next to the launcher, but that will take patience to get to. A possible solution for many is to hop from auto cannon, to mortar, to beam/launcher with Megatron and bypass most of the defenses. Be wary of the Stasis mine near to the outpost to the left side. If you pick this option, wait for the stasis mine to go off then use the ability. It is above the outpost.

Base #4

A level 12 base, yes. However, it is not that strong for a level 12 base.
A level 12 base, yes. However, it is not that strong for a level 12 base.
This base features a level 3 beam to the left and a level 6 beam to the right. The mortars are all level 8 mortars. The shock tower is level 3 and launcher is level 1. The research lab, however, is still only level 3. So, the highest level bots that can pop out are level 40s.
I would move in from the left since the beam on that side is weaker. However, moving in from the right to take care of the stronger beam is a valid strategy as well. Do not forget the mortar that is behind the base.

Commander

Another level 12 base that requires a lot of building to become a full threat. This base features two level 5 beams, three level 7 mortars, a level 1 launcher, and a level 3 shock tower. There is no distinct advantage over the sides, However, there are a few less guns to the right hand side. The research lab is level 4, so the possibility for 41+ bots does exist. I would prepare EMP to take care of them.
Another level 12 base that requires a lot of building to become a full threat.
This base features two level 5 beams, three level 7 mortars, a level 1 launcher, and a level 3 shock tower.
There is no distinct advantage over the sides, However, there are a few less guns to the right hand side. The research lab is level 4, so the possibility for 41+ bots does exist. I would prepare EMP to take care of them.

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